VR技术对数字娱乐的变革文献综述

 2022-08-19 10:08

VR游戏视角下的VR市场前瞻

——以《半衰期:aylx》为例

摘要:传统的电脑屏幕对于虚拟现实游戏视觉艺术发展的影响和局限性已经越来越被清楚的体现了出来。体验的效果也没有我们预想的那么理想VR与虚拟现实游戏的用户个人感觉的交互性和丰富的内容体验是其他传统的PC端游戏无法与之媲美的。VR无论是虚拟现实游戏在沉浸式的体验与游戏场景的变化、沉浸感、还是游戏场景之间的代入对话等都远优于其他传统网络游戏,已经非常普及的电脑游戏和影视动漫等游戏的数字娱乐活动远不及于VR的虚拟现实游戏,VR的虚拟现实游戏会给虚拟现实用户玩游戏带来更好的网络游戏视觉体验,甚至可能会彻底颠覆了传统网络游戏的产业。因此本文将以《半衰期:aylx》这一款VR游戏的市场表现为案例,以Oculus公司对于Facebook公司的财务影响分析,发现VR游戏现在所存在的问题并提出一些建议。

关键词:VR革新;数字娱乐;虚拟技术;游戏

Abstract:The influence of traditional computer screen on the development of virtual reality game visual art has been more and more clearly reflected. The experience didnrsquo;t work as well as we expected. The interaction and rich content experience of VR and VR games are unmatched by other traditional PC games. VR games are far better than other traditional online games in terms of immersive experience, game scene changes,immersive felling and dialogue between game scenes. Digital entertainment activities such as computer games and movies and animations, which have been very popular, they are far behind VR games. VR games will bring better visual experience to VR users when they play games and may even completely overturn the traditional online game industry. So this paper will take the market performance of 'half-life: aylx' VR game as an example, analyze the financial impact of oculus company on Facebook company, find out the existing problems of VR game and put forward some suggestions

Key words: VR innovation; Digital entertainment; Virtual technology; The game.

1 文献综述 2

1.1 VR科技的概念 2

1.2 VR科技的创新 3

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